- Goal Setting
- Managing Others
- Decision Making
- Absorbing Data
Since I coach a team sport, chapter two on teams caught my attention but it helps to remember that a coaching staff is a team too. Families can be teams, along with the many examples of teams in traditional workplaces. Duhigg spends a lot of ink talking about the value of psychological safety in teams. He begins this section by telling the story of Saturday Night Live. This example shows us that teammates don't have to be friends for psychological safety to emerge but they do "need to be socially sensitive and ensure everyone feels heard." As the leader of the team, Lorne Michaels said that modeling norms was his most important job. "Everyone who comes through this show is different, and I have to show each of them that I'm treating them different, and show everyone else I'm treating them different, if we want to draw the unique brilliance out of everyone." I think of athletes that express concern that I have "favorites" and the common response to that is either that I don't have favorites or (perhaps when talking to other coaches) that if I have favorites, then they are the ones that do the things that I like the best (have the best work ethic, hustle, talk, etc.). Duhigg shows us that psychological safety frees up team members to be their best not my perception of the best. As the leader of the team, I should be more interested not in getting them to be more like what I want but in integrating what they do best into the team in a way that it makes the team better. Integrating the best selves of our team members together is where I make my mark. The story closes with this from Michaels:
That's my job: To protect people's distinct voices, but also to get them to work together. I want to preserve whatever made each person special before they came to the show, but also help everyone be sensitive enough to make the rough edges fit.Duhigg goes on to explain some common pitfalls to creating psychological safety. Behaviors like cutting off debate in an effort to make decisions more rapidly may get us outcomes more quickly and be more efficient. Duhigg reminds us that the tradeoff is a lack of psychological safety because team members don't feel equally heard and valued so the cost of such behaviors is diminished productivity over time. He then posits that if motivation comes from giving individuals a greater sense of control (see Deci and Ryan's Self-Determination Theory and Daniel Pink's Drive), then sometimes we have to give control to others. Teams are collections of people "willingly giving a measure of control to their teammates." And then this crucial caveat:
But that works only when people feel like they can trust one another. It only succeeds when we feel psychologically safe.Our teams can be more productive and successful when we cede some control and nurture the voices and best selves of each member. We don't have to get along as long as we can be respectful and sharing.
I have one brief comment about chapter six on decision making. I'm just going to leave it brief because I want to revisit this topic more in depth after reading Annie Dukes' book, Thinking in Bets. In this chapter Annie talks about how she works through decisions at the poker table.
To be elite, you have to start thinking about bets as ways of asking other players questions. Are you willing to fold right now? Do you want to raise? How far can I push before you start acting impulsively? And when you get an answer, that allows you to predict the future a little bit more accurately than the other guy. Poker is about using your chips to gather information faster than everyone else.How do we make decisions in competitive situations? What information are we gathering by committing to those decisions? Are we doing more in decision making than just trying to win?
Chapter eight on absorbing data contains the idea that intrigued me the most, that of disfluency. The idea sits in contrast to fluency. When we are fluent, we speak or act without needing to think. I think of this as mainly Kahneman's type 1 thinking (from Thinking Fast and Slow). We don't need to engage our conscious brains much to deal with situations, we move through them smoothly with minimal mental exertion. Duhigg argues that there is value in creating disfluency, or a state that forces us to engage with the data we want to absorb (Kahneman's type 2 thinking). "There is a difference between finding an answer and understanding what it means." If we don't have to engage with the answer, then we may have it but we fail to understand its value or its application in other places. This happens because there is a difference between knowing an answer and understanding that answer. Our schooling tends to reinforce only knowing answers and generally puts less of a premium on understanding them. Duhigg gives a fairly simple method: "When we encounter new information and want to learn from it, we should force ourselves to do something with the data." I don't think that this means that we should make data harder to obtain or more cryptic in its presentation. I think that it means that we present data and then talk about it or apply it to a live situation in practice. "Whether we use the engineering design process or test an idea at work or simply talk through a concept with a friend, by making information more disfluent, we paradoxically make it easier to understand." The data represents the beginning of a discussion rather than the end of one. I want to use data as a means to an end, like improvement in skill execution, rather than an end in itself, like deciding that one player is better than another. Looking at data, numbers or otherwise, isn't enough. Knowing the data doesn't absolve us from thought, it should make motivate us to reach deeper levels of thought and understanding.
|My dry erase board in 2016. It patiently waited until 2018 for me to give it the attention it deserved.|